***There will not be a live stream this Friday due to family stuff I have going on. Will try for next Friday, but I cannot guarentee due to my wife being around the time where she may deliver our 2nd child. I will update the blog if anything changes. MY NEXT CAST WILL COMPLETE THE GAME***
FFXII: Superboss Yiazmat
Yiazmat was actually a challenge I will admit that. After grinding him for about a good 4 hours I was able to take him down, but it wasn’t easy. I probably would have done it faster if I hadn’t healed in the hallway and allowed him to heal a couple times. I do have to admit though it was a fun fight.
I started off dealing with gambits and trying to figure out what strategy I wanted to go with. I decided to try and keep one berserked character while having a support damage dealer and a support healer/buffer/damage dealer. I will admit this strategy worked well for awhile until I reached a certain point of the battle until I had to switch things up. (As always the music during the broadcast was provided by FinalFantasyRadio.com)
So here’s what I did:
Vaan: Berserked as much as possible
Fran: Support Gunner, Switched to support damage dealer later one with 2 handed sword
Ashe: Support/buffer Bow, Staff, Gunner later on
So as you can see I had to deal with changing a lot to get comfortable in this battle.
I tried to keep Ashe in the hallway as much as possible and I allowed Fran some wiggle room to roam.
But that is basically it, until you get Yiazmat to a certain point in the battle you can grind him pretty easily. Here are the gambits I used in the first part of the battle. (These changed during the battle ESPECIALLY near the end. Near the End just give everyone arise and attack, it’s not worth healing)
Vaan:
ally: any –> arise
self: berserk
foe: lowest hp –> attack
Fran:
ally: any –> arise
ally: any –> remedy
ally: hp < 70% –> curaja
ally: any –> bubble
ally: any –> hasteaga
ally: vaan –> bravery
ally: any –> protectga
ally: any –> shellga
foe: lowest HP –> attack
Ashe:
ally: any –> arise
ally: any –> remedy
ally: hp < 70% –> curaja
ally: any –> bubble
ally: any –> hasteaga
ally: vaan –> bravery
ally: any –> protectga
ally: any –> shellga
foe: lowest HP –> attack
Equipment:
Vaan: Yagyu Darkblade –> Golden Skullcap –>Maximillian–>Cat-er hood
Fran: Fomalhaut (changed to Koga Blade later on) –> Golden Skullcap –>Maximillian–>Bubble Belt
Ashe: Perseus Bow (switched to Fomalhaut later on) –> Golden Skullcap –>Maximillian–>Sage Ring
Watch Part I and the final 3 Million HP below:
Part I
Watch live video from Dtrot’s Gaming Channel on Justin.tv
Final 3 Million HP
Watch live video from Dtrot’s Gaming Channel on Justin.tv
Wyrmhero Blade:

FFXII: Fishing Enthusiast
I got bored one night and figured I would go after this sword. To even be able to get this item you have to get the 3 badges, one you get from Omega, the other from Hell Wyrm and the last from fishing. The first 2 were probably the toughest part of this process and the fishing just takes a little time and you will get it quick.
The Wyrmhero Blade
To start it off just go to Balfonheim and talk to the Fishiing Enthusiast near the aerodome. Talk to that person twice then run to the aerodome entrance…but do not enter…run back and the rod will be up against the wall. Take that rod to Ruskel at the South Bank villiage (Dalmasco Estersand). Fish with Ruskel for awhile until you get all the color bottles, once you get those you have to run around to certain places in order to get the message that is inside each of the bottles. I am just going to copy and paste the info below from FinalFantasy.wikia.com just to save me time in explaining a lot of this process. Only thing I need to let you know is once you get past the Midstream area you must go and obtain the Matamune Rod.

FFXII: Fishing
Other than that just get through the commands in the fishing and once you unlock the Den of The River Lord is when you need to really pay attention. The commands aren’t really that difficult after a couple tries so just be patient and take your time. Once you get the King of Nebra fish 10 times you will obtain the 3rd badge needed to get the sword. Once you get that go to any merchant and sell your 3 badges to get the sword. Watch below:
Watch live video from Dtrot’s Gaming Channel on Justin.tv
Matamune Sidequest (FinalFantasy.wikia.com)
A different fishing rod is required to gain access to the last two fishing spots. Acquiring it is almost another sidequest in itself. To be able to begin it, you must first defeat Gilgamesh both times.
After defeating him, when you fish, the occasional Empty Bottle that you catch will turn out to be one of five coloured bottles. Each will contain a cryptic message leading to a specific spot in the game. After visiting every spot, the bottles will then form one last message, leading to the location of the Matamune.
| Name | Clue | Location | Message | Item |
|---|---|---|---|---|
| Blue Bottle | Truth lies just beyond falsehood. CDZCKZMCRANZS | Overturned boat in the Echoes of the Past section of the Nabreus Deadlands. | River…unde…o | X-Potion |
| Green Bottle | Skip on stones to far bank’s shore, by skipping stones return once more. SSADLNIAKLADHAUE TDNREA |
The hut at the Piebald Path in the Salikawood. | Forest…rgro…w | Hastega Mote |
| Red Bottle | Foothills rise in mountains’ shadow. nhliQsTUrEe | The Mosphoran Highwaste, in the Babbling Vale. Inspect the shrine in the northwest corner. | Fire…undb…h. | Holy Mote |
| Yellow Bottle | Dragons stir among the eaters of the wind. 1 2 – - 5 – 7 – 9 - | The Cerobi Steppe. Windmills 1, 2, 5, 7, and 9 must be turned on while all other must be turned off. | Ash…ridge…e. | Hi-Ether |
| Black Bottle | Easy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20 -5-18-1-20-19 |
The Garamsythe Waterway. Look for and follow the rats in on the ground in the Central Waterway Control to find the sparkling spot. | Darkness…eton.e. | Elixir |
After finding each location and deciphering the clues, the player will be lead to Barheim Passage. The Matamune is found in a section of the Zeviah Span, but by looking at the map, it’s clear that it can only be reached via the West Annex. Gilgamesh appears and presents the player with the fishing rod.
Fishing Areas (FinalFantasy.wikia.com)
The minigame begins with only one area, Downstream, being available. By completing certain conditions, an additional four river sections can be unlocked. Each area has an increasing level of difficulty and a different variety of Perfect Fishing rewards. Note: Every fishing spot will produce the occasional “Empty Bottle” instead of a fish.
| Name | How to unlock | Fish types | Perfect fishing rewards | Notes |
|---|---|---|---|---|
| Downstream | Available from the start | Common fish | 100 gil – 34% Hi-Potion – 33% Water Stone – 33% |
- |
| Midstream | Achieve five Perfect Fishing scores at Downstream | Common Fish, Delicious Fish | Fish Scale – 34% 100 Gil – 33% water magicite – 33% |
- |
| Upstream | Achieve five Perfect Fishing scores at Midstream | Common Fish, Delicious Fish | Fish Scale – 30% Turtle Shell – 30%/40% Frogspawn – 30% Cactoid Compact – 10%* |
The Cactoid Compact can only be caught once, and only after acquiring the Matamune (see below). After catching the Cactoid Compact, the extra 10% is added to the Turtle Shell. |
| Hidden Shoals | Acquire the matamune and receive the Cactoid Compact from Upstream. | Delicious Fish, Nebra Succulent | Hi-Potion – 45% Adamantite – 45% Cactoid Commendation – 10%* |
The Cactoid Commendation can only be caught once, and only after acquiring the Matamune (see below). After catching the Cactoid Commendation, the extra 10% is added to the Adamantite. |
| Den Of The River Lord | Receive the Cactoid Commendation at the Hidden Shoals | Nebra Succulent, King Of Nebra | Adamantite – 50% Scarletite – 50% |
Until you capture it ten times, the same command for the King Of Nebra will be the only one to appear. After capturing it ten times, you will earn Lu Shang’s Badge. |
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